Medium Plant, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 65 (8d10 + 24)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Blinded, Deafened, Exhaustion, Poisoned, Prone
Senses Blindsight 30 ft., Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2

False Appearance. While the bloodthorn remains motionless, it is indistinguishable from a normal plant.

Actions

Drain. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature. Hit: The target takes 11 (2d6 + 4) piercing damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) necrotic damage at the start of each of its turns. The bloodthorn regains half of the necrotic damage as hit points. The bloodthorn can drain only one target at a time.

Description

The bloodthorn is an extraplanar plant, often found on Carceri, the Abyss, Pandemonium and the Outlands, as well as the Field of Nettles on Hades. The thick roots and tendrils hide hollow spikes that wrap around victims and drain their blood. Bloodthorns produce bright red, fragrant, succulent-looking berries that are bitter and provide no sustenance.

Bloodthorns are rumoured to grow where blood, ichor and the like have been copiously spilled.

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