Medium Undead, Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 45 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
3 (-4)
Skills Perception +3, Stealth +4
Damage Immunities Fire
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Zombie Piglin Head. When a zombie drops to 0 hit points from a charged creeper’s explosion it dies and its head falls off. A zombies’s fallen head is hollow and can be worn as a mask with eye and mouth openings.

Aggression. A zombie piglin is typically neutral to other creatures. However should it be provoked it and all zombie piglins in a 60 ft radius become aggressive towards the provoker. Should the provoker run away, every zombie piglin they pass in a 60 ft radius is also provoked.

Actions

 Goldsword. Melee Weapon Attack: +3 to hit; reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/30/2024 4:10:03 PM
12
3
--
Coming Soon
Lunarasilas

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