Medium Or Small Elemental, Neutral
Armor Class 18 (natural armor)
Hit Points 60 (7d10 + 25)
Speed 30 ft., swim 90 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Fire, Lightning
Damage Immunities Bludgeoning, Piercing, Slashing
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Invisible in Water. The Undine is invisible while fully submerged in water.

Amorphous.  The Undine can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the Undine takes cold damage, it partially freezes; its speed is reduced by 20 feet and it loses the ability to multiattack until the end of its next turn.

Actions

Multiattack. The Undine makes two Water Jet attacks

Water Jet. Ranged Weapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage. A creature on the other side of the target in a straight line, within 60 feet of the Undine takes 5 piercing damage as the water jet pierces through the first target.

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2025 10:13:05 AM
7
1
--
Coming Soon

Monster Tags: Elemental

Habitat: CoastalSwampUnderwater

RoboWarrior234

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