Armor Class
18
(natural armor)
Hit Points
60
(7d10 + 25)
Speed
30 ft., swim 90 ft.
STR
12
(+1)
DEX
18
(+4)
CON
15
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
8
(-1)
Damage Vulnerabilities
Fire, Lightning
Damage Immunities
Bludgeoning, Piercing, Slashing
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Invisible in Water. The Undine is invisible while fully submerged in water.
Amorphous. The Undine can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the Undine takes cold damage, it partially freezes; its speed is reduced by 20 feet and it loses the ability to multiattack until the end of its next turn.
Actions
Multiattack. The Undine makes two Water Jet attacks
Water Jet. Ranged Weapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage. A creature on the other side of the target in a straight line, within 60 feet of the Undine takes 5 piercing damage as the water jet pierces through the first target.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/7/2025 10:13:05 AM
|
7
|
1
|
--
|
Coming Soon
|







Comments