Small Aberration, Typically Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 18 (4d6 + 4)
Speed 30 ft., walk 30 ft., fly 20 ft. Jump
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
2 (-4)
Skills Athletics +3, Stealth +5
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Alien Biology. The Xenomorph does not need to breathe.

Acidic Blood. When the Xenomorph takes damage from a melee weapon attack, the attacker must succeed on a DC 14 Dexterity saving throw or take 3 (1d6) acid damage


Alien Reflexes.
The Facehugger has advantage on Dexterity (Stealth) checks.

Clinging Grip. The Facehugger can latch onto creatures of any size category with no penalties.

Actions

Leap. The Facehugger can jump up to 20 feet as part of its movement.

Grapple Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: The target is grappled (escape DC 15). Until this grapple ends, the Facehugger is attached to the target’s face, and the target is blinded and suffocating.

Implant Embryo (Recharge 5–6). If a creature is grappled for 3 consecutive rounds, the Facehugger implants an embryo. The target must make a DC 13 Constitution saving throw at the start of each of its turns for 1 minute. On 3 failed saves, the embryo is successfully implanted, and the target becomes incapacitated after 1d4 hours. If the embryo is not removed within 24 hours (Restoration Spell), a Xenomorph bursts forth, killing the host instantly.

Reactions

Reflexive Dodge. When the Facehugger is targeted by an attack it can see, it can move 5 feet without provoking opportunity attacks.

Description

Description
Deep within the Abyss exist creatures that are so foreign to anything that exists on any other plane they are simply known as "Aliens." They speak no language and their wants, desires and motivations are unknown.

Aliens are eusocial life-forms with a caste system ruled over by a queen. Their life cycle comprises several distinct stages: they begin their lives as an egg, which hatches a parasitoid larval form known as a facehugger, which then attaches itself to a living host by, as its name suggests, latching onto its face.

The chestburster then matures to an adult phase, shedding its skin and replacing its cells with polarized silicon. Due to horizontal gene transfer during the gestation period, the Alien also takes on some of the basic physical attributes of the host from which it was born, allowing the individual alien to adapt to the host's environment.

The final, adult phase of the Alien is known by various different names. The adult Aliens have been referred to as "drones", "warriors", "workers", and sometimes "soldiers", similar to the way ants have been defined.

Lair and Lair Actions

 

 

MacSteele

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