Huge Aberration, Typically Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 230 (20d10 + 100)
Speed 40 ft., climb 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +8, CON +10, WIS +7
Skills Intimidation +5, Perception +6, Stealth +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120, Passive Perception 16
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Hive Mind. The Queen can telepathically communicate with all Xenomorphs within 1 mile.

Acidic Blood. When the Xenomorph Queen takes damage from a melee weapon attack, the attacker must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) acid damage.

Lair Actions. On initiative count 20 (losing ties), the Queen takes one lair action to summon 1d4 Xenomorph Drones, activate acid pits, or cause unstable terrain.

Actions

Multiattack. The Queen makes three melee attacks: one with its claws, one with its tail, and one with its bite.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 22 (4d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
Hit: 18 (3d8 + 6) piercing damage, and the target must succeed on a DC 18 Strength saving throw or be grappled.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 25 (4d10 + 6) piercing damage.

Egg Sac (Recharge 5–6). The Queen lays 1d4 eggs, which hatch into Facehuggers in 1d6 rounds.

Reactions

Acid Spray. When reduced to 0 hit points, the Xenomorph sprays acid in a 20-foot radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 20 (6d6) acid damage on a failed save, or half as much on a success.

Legendary Actions

The Queen can take 3 legendary actions, choosing from the options below:

  • Tail Swipe. The Queen makes a tail attack.
  • Command. One Xenomorph within 60 feet can use its reaction to move up to its speed and make a melee attack.
  • Acid Surge (Costs 2 Actions). The Queen sprays acid in a 30-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 28 (8d6) acid damage on a failed save, or half as much on a success.

Description

Deep within the Abyss exist creatures that are so foreign to anything that exists on any other plane they are simply known as "Aliens." They speak no language and their wants, desires and motivations are unknown. 

Aliens are eusocial life-forms with a caste system ruled over by a queen. Their life cycle comprises several distinct stages: they begin their lives as an egg, which hatches a parasitoid larval form known as a facehugger, which then attaches itself to a living host by, as its name suggests, latching onto its face.

The chestburster then matures to an adult phase, shedding its skin and replacing its cells with polarized silicon. Due to horizontal gene transfer during the gestation period, the Alien also takes on some of the basic physical attributes of the host from which it was born, allowing the individual alien to adapt to the host's environment.

The final, adult phase of the Alien is known by various different names. The adult Aliens have been referred to as "drones", "warriors", "workers", and sometimes "soldiers", similar to the way ants have been defined.

MacSteele

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