Divine Might: Zeus's weapon attacks are magical and deal an extra 5d8 lightning damage.
Godly Presence: Allies within 120 feet of Zeus gain a +10 bonus on saving throws.
Thunderbolt Mastery: Zeus can cast Call Lightning, Chain Lightning, and Storm of Vengeance at will, without requiring material components.
Supreme Lightning Control: Zeus can control and shape lightning within a 120-foot radius, causing it to move around obstacles and strike multiple targets.
Multiattack: Zeus makes four Thunderbolt attacks.
Thunderbolt: Ranged Spell Attack: +18 to hit, range 300 ft., one target. Hit: 36 (6d10 + 10) lightning damage.
Godly Smite (Recharge 5-6): Zeus calls down a bolt of divine lightning on a point he can see within 120 feet. Each creature within 30 feet of that point must make a DC 26 Dexterity saving throw, taking 108 (24d8) lightning damage on a failed save, or half as much damage on a successful one.
Divine Wind: Zeus can create a powerful gust of wind in a 60-foot cone. Each creature in that area must make a DC 26 Strength saving throw or be pushed back 30 feet and knocked prone.
Lightning Strike: Zeus can use one of his legendary actions to make a Thunderbolt attack.
Stormcall: Zeus can use one of his legendary actions to create a stormy area within 60 feet. Each creature in that area must make a DC 26 Dexterity saving throw or take 36 (8d8) lightning damage.
Divine Will (Costs 2 Actions): Zeus can use his divine power to heal an ally within 60 feet for 100 hit points.
Thunderous Roar (Costs 3 Actions): Zeus lets out a thunderous roar. Each creature within 120 feet that can hear him must make a DC 26 Constitution saving throw or be stunned until the end of their next turn.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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