Large Celestial, Chaotic Good
Armor Class 26 Divine Armor
Hit Points 500 (40d10 + 280)
Speed 60 ft., fly 120 ft.
STR
30 (+10)
DEX
22 (+6)
CON
28 (+9)
INT
24 (+7)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws STR +19, CON +18, WIS +17, CHA +19
Skills Insight +16, Perception +16, Persuasion +18, Religion +18
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Lightning, Poison, Thunder
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Stunned
Senses Truesight 120 ft., Passive Perception 26
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Divine Might: Zeus's weapon attacks are magical and deal an extra 5d8 lightning damage.

Godly Presence: Allies within 120 feet of Zeus gain a +10 bonus on saving throws.

Thunderbolt Mastery: Zeus can cast Call Lightning, Chain Lightning, and Storm of Vengeance at will, without requiring material components.

Supreme Lightning Control: Zeus can control and shape lightning within a 120-foot radius, causing it to move around obstacles and strike multiple targets.

Actions

Multiattack: Zeus makes four Thunderbolt attacks.

Thunderbolt: Ranged Spell Attack: +18 to hit, range 300 ft., one target. Hit: 36 (6d10 + 10) lightning damage.

Godly Smite (Recharge 5-6): Zeus calls down a bolt of divine lightning on a point he can see within 120 feet. Each creature within 30 feet of that point must make a DC 26 Dexterity saving throw, taking 108 (24d8) lightning damage on a failed save, or half as much damage on a successful one.

Divine Wind: Zeus can create a powerful gust of wind in a 60-foot cone. Each creature in that area must make a DC 26 Strength saving throw or be pushed back 30 feet and knocked prone.

 

Legendary Actions

Lightning Strike: Zeus can use one of his legendary actions to make a Thunderbolt attack.

Stormcall: Zeus can use one of his legendary actions to create a stormy area within 60 feet. Each creature in that area must make a DC 26 Dexterity saving throw or take 36 (8d8) lightning damage.

Divine Will (Costs 2 Actions): Zeus can use his divine power to heal an ally within 60 feet for 100 hit points.

Thunderous Roar (Costs 3 Actions): Zeus lets out a thunderous roar. Each creature within 120 feet that can hear him must make a DC 26 Constitution saving throw or be stunned until the end of their next turn.

 

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LordoftheRottingTower

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