Small Humanoid (Dragonborn), Any Neutral Alignment
Armor Class 3 Natural Armor
Hit Points 67 (3d10 + 2)
Speed
STR
8 (-1)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws CON +4, INT +4, WIS +5, CHA +5
Skills Deception +13, Persuasion +15
Damage Immunities Cold
Condition Immunities Blinded, Invisible
Senses Blindsight, Darkvision, Passive Perception 13
Languages Common, Dwarven, Elvish, Draconic, Common Sign Language, Gnomish, Orc.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Gambler. Can convince anyone to join him in a game (takes 10 gp from a player)

Spellcasting. Yin is a 6-level spellcaster. He has 3 cantrips and 8 spell slots

Actions

Player of all Trades. Traps a player in a card for a turn. Player uses their turn to break out.

Robotic Menace. Grabs someone and stabs them with his robot arms 4d10 Damage

Deck of Trouble. He can summon a 3 card soldiers (Ace-9 Hearts, Spades, Diamonds, Clubs) or a Jack, Queen, or King

Bonus Actions

House always wins. Challenges a player to a game. Yin cheats and win 3GP

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Wears a nice top hat with a fancy suit always presenting something with a hand behind his back. He is always cheating. He's a white dragon with a cyborg left eye allowing him to see invisibility and gain dark vision. He has 4 cyborg arms coming from his insides that he can fully control.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

SethOfTheWoods

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