Mod | Save | ||
---|---|---|---|
STR | 26 | +8 | +8 |
DEX | 22 | +6 | +13 |
CON | 26 | +8 | +15 |
Mod | Save | ||
---|---|---|---|
INT | 25 | +7 | +7 |
WIS | 25 | +7 | +14 |
CHA | 30 | +10 | +17 |
Blessing of Inobus. Zariel can gain back half the damage delt to an opponent on one attack per turn. This must be declaired before the D20 roll for the attack.
Multiattack. Zariell makes three attacks: They can choose any of their attack types in any order.
Wing Mace. Melee attack Roll: +16, Reach 15 ft. Hit: 22 (4d6 + 8) Bludgeoning damage plus 36 (8d8) Radiant damage.
Divine Missile. Ranged attack Roll: +16, Reach 120ft. (2d8 + 6) Piercing damage plus (6d6) Radiant Damage. Additionally, being in melee with something DOES NOT impose disadvantage on this attack if used against a target that is not in melee with Zariell.
Many Eyed Gaze. Ranged attack Roll: +16, Reach 60ft. (1d12 + 5) Radiant Damage. Target must make a Constitution saving throw DC 20. On a failed save the target is Paralyzed until the end of it's next turn. if the target succeeds, there is no effect.
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