Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.
Arcane Bound. Xena shares a deep magical connection with Alexis. If she is within 100 feet, Xena can telepathically communicate simple thoughts, emotions, and intentions.
Mystic Step. Once per turn, when Xena moves at least 20 feet towards a creature, she can phase slightly out of reality, avoiding opportunity attacks
Ethereal Prowler. Once per long rest, Xena can shift into the Ethereal Plane for up to 1 minute. During this time, she can move through objects and creatures as if they were difficult terrain. She cannot interact with the physical plane but can still observe and move freely.
Lunar Empowerment. During the night, especially under a moonlit sky, Xena gains advantage on all attack rolls and saving throws related to magic.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 2d6+3 Slashing damage.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 2d6+3 Piercing damage.
Meowdilitch Blast. Ranged Spell Roll: +4, reach 5 ft. Hit: 1d10+2 Slashing damage.
Quick Reflexes. Xena can make a Dexterity (stealth) check as a bonus action to hide.
Shadowmeld. As a bonus action, Xena can meld into the shadows, becoming invisible in dim light or darkness until she attacks, casts a spell, or is exposed to bright light.
Protective Pounce.When a creature within 5 feet of Xena attacks her master, Xena can use her reaction to pounce at the attacker. The creature must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
Xena, the Arcane Panther, is more than a familiar; she is a guardian spirit. Her starry coat and ethereal grace mark her as a creature of otherworldly origins. She moves with silent precision, blending seamlessly into the shadows. Her mystical connection to the arcane allows her to serve not only as a fierce protector but also as a conduit for magical energy, reflecting the deep bond she shares with her master.







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