Charge. If the yak moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The yak has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Description
Yaks are heavily built animals with a bulky frame, sturdy legs, rounded cloven hooves, and extremely dense, long fur that hangs down lower than the belly. While wild yaks are generally dark, blackish to brown in colouration, domestic yaks can be quite variable in colour.







-
View User Profile
-
Send Message
Posted Nov 18, 2019Maybe add more Con, like a camel.
(I tagged Gruul Clan guild because it can fit into the group, not that it necessarily has to. I also tagged Selesnya (Conclave) because I was thinking of the Faeria (game) yak creatures when deciding to make this.)