Huge Dragon, Lawful Neutral
Armor Class 19 natural armor
Hit Points 152 (16d10 + 64)
Speed 40 ft., burrow 60 ft., fly 40 ft., swim 40 ft.
STR
22 (+6)
DEX
10 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws STR +10, CON +8, INT +5, WIS +7
Skills History +5, Perception +7, Stealth +4
Damage Immunities Bludgeoning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 17
Languages Common, Draconic, Terran
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Rock Form. While the Dragon is stationary, it is indistinguishable from a large stone formation of its type. Even from means of magical detection

Amphibious. The Dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Goop Breath (Recharge 5-6). The Dragon exhales sticky clay in a 30-foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking 36(8d8) magical bludgeoning damage, an affected creature’s Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell’s gestures too slowly. These effects last for 1 minute, and a creature can repeat the save at the end of their turn. On a Successful save, The creature takes half damage and suffers no other effects. If a creature fails the save by 5 or more the creature is then restrained. To break the restraint, the creature needs to make DC 14 strength saving throw.

Eroding Breath (Recharge 5-6). The Dragon exhales a gas that breaks down and softens the ground around it, in a 30-foot emanation from the dragon the area becomes difficult terrain. Any creature within that area needs to make a DC 16 Constitution saving throw or take 36(8d8) acid damage and is incapacitated until the start of the dragon's next turn or half damage on a successful save.

Bonus Actions

Swallow. The Dragon can swallow 1 creature that has been restrained by its goop breath weapon. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the Dragon, and takes 10 (3d6) acid damage at the start of each of the Dragon's turns.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn

Detect. The dragon makes a Wisdom (Perception) check.

Quick Tunnel. The Dragon can move half of its burrow speed.

Upchuck (Costs 2 Actions). The Dragon coughs up a hard stone of clay, landing anywhere within 60 feet. Every creature within 15 feet must make a DC 19 dexterity save or take 13 (2d6+6) bludgeoning damage and being knocked prone.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The claystone dragon is a creature of earthy wisdom and enduring strength, its appearance a blend of practicality and artistry. Its body is broad and stubby, covered in a rough, clay-like hide that cracks and shifts with every movement, resembling a living sculpture in constant transformation. The dragon’s short neck supports a flat, rounded head with large, swirling eyes that resemble pools of liquid mud, exuding a sense of ancient understanding. Its wings are small and textured like dried pottery, better suited for bursts of gliding than long flights. Thick, stubby limbs end in chisel-like claws, perfect for burrowing or sculpting, and its tail, thick and spade-shaped, trails behind like a sculptor’s tool, leaving patterns in the earth as it moves. Shades of terracotta, ochre, and deep brown dominate its earthy coloration.

Claystone dragons are contemplative, patient beings with a deep connection to the earth and the act of creation. They are wise and measured in their actions, often preferring conversation or riddles over conflict. Known for their philosophical musings, they see the world as a work in progress, constantly shaped by time and circumstance. This outlook extends to their interactions; they value creativity and perseverance in others and have little tolerance for those who destroy or exploit without purpose. Despite their imposing appearance, claystone dragons are not inherently aggressive and often act as guardians of art, culture, and ancient knowledge. Their presence inspires creativity in those nearby, and they sometimes take on the role of mentors to artisans and scholars.

The hoard of a claystone dragon is a reflection of its artistic nature and its appreciation for craftsmanship. While it treasures sculptures and statues above all else, it also collects rare clays, ancient sculpting tools, and artistic relics. Geodes, fossils, and other naturally occurring "artworks" from the earth also find a place among its treasures. Magical items related to shaping or creating, such as wands of transmutation or potions of stone form, are particularly prized. The dragon sees its hoard not merely as wealth but as a testament to the creative spirit and a wellspring of inspiration.

Lair and Lair Actions

A claystone dragon makes its lair beneath large bodies of water, tunneling into the earth to create a hidden underwater entrance. The surrounding environment bears its unmistakable influence: the water is tinged with clay, giving it a cloudy but smooth texture, and the shoreline is dotted with mudflats and deposits of fine clay. The terrain around its lair often features artistic flourishes, such as sculpted riverbanks, spiral patterns in the mud, or even humanoid and animal figures shaped from the earth. Vegetation flourishes in the nutrient-rich soil, and clay-loving plants like reeds, willows, and lotuses dominate the landscape. The air is thick with a faintly earthy aroma, and the land hums with a low, almost imperceptible resonance that hints at the dragon's powerful presence.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon is immune to these effects and can’t use the same effect two rounds in a row:

  • The Dragon can summon up to 1d6 statues to come to his aid. These statues have Initiative 20 and use the Terracotta Warrior stat block. The statues last until killed or the dragon dies. This lair action can only be used twice per long rest.
  • The dragon causes geysers of sticky clay to erupt from the ground in up to three locations within 120 feet. Each creatures in a 10-foot radius to make a DC 14 Dexterity saving throw. On a failed save, the creatures take 7(2d6) bludgeoning damage and their speed is reduced by 10 feet until the end of their turn.
  • The dragon creates a wall of clay on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 15, 30 hit points, vulnerability to bludgeoning damage, and immunity to necrotic, poison, psychic, and radiant damage. The wall disappears when the dragon uses this lair action again or when the dragon dies.

Regional Effects

The region containing a Claystone Dragon’s lair is warped by the dragon's magic, which creates one or more of the following effects:

  • The air around a the dragons layer is always humid and foggy, within a 6 mile radius.
  • The ground round the lair becomes wet and muddy. Pockets of mud and clays form within 6 miles.

If the dragon dies, these effects fade over the course of 1d10 days.

Habitat: CoastalForestGrasslandHillSwamp

Kespock

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