AC
12
Initiative
+2 (12)
HP
49
(11d8)
Speed
30 ft., climb 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 14 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 4 | -3 | -3 |
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Blindsight 30 ft., Passive Perception 10
Languages
Understands Common but can’t speak
CR
3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.







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Posted Feb 6, 2025This thing one-shotted my Level 3 Wizard
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Posted Feb 9, 2025Wouldn't it be easier and better to make half as many zombies? As far as I know, you would just us the same spell.
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Posted Apr 1, 2025Condition immunities for swarms makes sense, but shouldn't an Undead swarm be vulnerable to a cleric's Turn Undead feature? They are not immune to the Frightened and Incapacitated effects of Turn Undead, which seems accidental. I can't imagine a cleric finding it impossible to censure a bunch of crawling hands.
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Posted Apr 16, 2025I love this artwork. Its so spooky.
Statwise i am happy with the swarm. Will definetly use it in my horror campaign.
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Posted Oct 25, 2025My level 20 friend will never forgive me for when I attacked him and the other 2 level 20 characters with fifty of these, in defence of a lich