Large Aberration, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 45 (7d10 + 7)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +1
Skills Athletics +4, Perception +1
Senses Darkvision 60 ft., Passive Perception 11
Languages understand Gobbledygook, but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Sight. The animalgamation has advantage on Wisdom (Perception) checks that rely on sight.

Trampling Charge. If the animalgamation moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the amalgamation can make another attack with its hooves against it as a bonus action.

Actions

Multiattack. The animalgamation makes two attacks, one with its slam and one with its hooves.

Slam. Melee Weapon Attack: +5 to hit, one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, one target. Hit: 10 (2d6 + 3) bludgeoning damage.

FlipKnot

Comments

Posts Quoted:
Reply
Clear All Quotes