Undead Resilience.(3 Day) If damage reduces the Undead Infantry to 0 hit points it falls to 1 hit point instead, unless the damage is radiant or from a critical hit.
Slam: Melee Weapon Attack: +4 to hit, 5ft reach, one target for 1d6+2 bludgeoning damage,
Swing (Recharge 4-6): All creatures within 5ft of the Undead Infantry must succeed in a DC 12 Dexterity or Strenght saving throw, taking 2d6+2 bludgeoning damage on a failure.
Undead Grasp: if a creature moves within 5ft of the Undead Infantry it can extend its arms fast, in an attempt to grapple it, the targeted creature must succeed in a DC 12 Dexterity saving throw, being grappled on a failure.
Description
Many die in battles, left to rot, and to the elements, some rise again, still within their armor that failed to save them in life, they wobble about mindlessly as a mockery of their previous living form.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/30/2024 11:42:29 PM
|
3
|
1
|
u
|
Coming Soon
|
|
|
1/30/2025 1:37:35 PM
|
8
|
1
|
--
|
Coming Soon
|







Comments