Medium Humanoid, Lawful Good
Armor Class 18 (plate)
Hit Points 110 (20d8 + 20)
Speed 30 ft., fly 60 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws CON +7, CHA +11
Skills Arcana +8, Insight +8, Medicine +8, Performance +17, Religion +14
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 12
Languages Celestial, Common, Draconic, Undercommon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Divine Smite (1 Spell Level). When Yazdri hits with a melee weapon attack, she can expend one spell slot to deal an additional 2d8 Radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against Undead or Fiends (max 6d8 total).

 

Spellcasting (Charisma). Spell Save DC 19Spell Attack Bonus +11

At Will:
Control Flames, Fire BoltGuidanceLightMessageMinor IllusionSacred FlameThaumaturgy.

1st Level (5 slots):
Armor of AgathysBlessCure WoundsGuiding BoltHeroismSanctuary.

2nd Level (4 slots):
EarthbindHold PersonLesser RestorationSee InvisibilityVortex Warp.

3rd Level (3 slots):
Beacon of Hope, CounterspellDispel Magic, Haste.

4th Level (2 slots):
Aura of Life, Dimension DoorLocate Creature.

5th Level (1 slot):
DawnMass Cure Wounds.

Actions

Multiattack. Yazdri makes 2 Blessed Halberd attacks.

Blessed Halberd. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 1d10+6 Slashing damage, plus 1d4 Radiant damage. Once per turn, when she hits with this attack, she can deal an additional 1d12 Radiant damage.

Healing Hands (1/Short Rest). Yazdri heals 1 creature she can Touch for 6d6 hit points.

Bonus Actions

Harness Divine Power (2/Long Rest). Yazdri regains 1 Level 3 or lower Spell Slot.

Lay on Hands (7/Long Rest). Yazdri heals 1 creature she can touch for 5 hit points OR remove 1 Disease/Poison effect from it.

Reactions

Absorb Elements (1 Spell Level). Yazdri gains Resistance to the triggering damage type (Acid, Cold, Fire, Lightning, or Thunder) until the start of her next turn. Also, the first time she hits with a Melee Attack on her next turn, the target takes an extra 1d6 damage (per Spell Level) of the triggering type, and the spell ends.

Favored by the Gods (1/Short Rest). When she fails an Attack Roll or Saving Throw: Yazdri can add 2d4 to the roll, potentially changing the outcome.

Healing Light (4/Short Rest). When a creature within 60 ft. of her takes damage, she heals that creature for 2d12 hit points.

PaulMerlin

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