Divine Smite (1 Spell Level). When Yazdri hits with a melee weapon attack, she can expend one spell slot to deal an additional 2d8 Radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against Undead or Fiends (max 6d8 total).
Spellcasting (Charisma). Spell Save DC 19 | Spell Attack Bonus +11
At Will:
Control Flames, Fire Bolt, Guidance, Light, Message, Minor Illusion, Sacred Flame, Thaumaturgy.
1st Level (5 slots):
Armor of Agathys, Bless, Cure Wounds, Guiding Bolt, Heroism, Sanctuary.
2nd Level (4 slots):
Earthbind, Hold Person, Lesser Restoration, See Invisibility, Vortex Warp.
3rd Level (3 slots):
Beacon of Hope, Counterspell, Dispel Magic, Haste.
4th Level (2 slots):
Aura of Life, Dimension Door, Locate Creature.
5th Level (1 slot):
Dawn, Mass Cure Wounds.
Multiattack. Yazdri makes 2 Blessed Halberd attacks.
Blessed Halberd. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 1d10+6 Slashing damage, plus 1d4 Radiant damage. Once per turn, when she hits with this attack, she can deal an additional 1d12 Radiant damage.
Healing Hands (1/Short Rest). Yazdri heals 1 creature she can Touch for 6d6 hit points.
Harness Divine Power (2/Long Rest). Yazdri regains 1 Level 3 or lower Spell Slot.
Lay on Hands (7/Long Rest). Yazdri heals 1 creature she can touch for 5 hit points OR remove 1 Disease/Poison effect from it.
Absorb Elements (1 Spell Level). Yazdri gains Resistance to the triggering damage type (Acid, Cold, Fire, Lightning, or Thunder) until the start of her next turn. Also, the first time she hits with a Melee Attack on her next turn, the target takes an extra 1d6 damage (per Spell Level) of the triggering type, and the spell ends.
Favored by the Gods (1/Short Rest). When she fails an Attack Roll or Saving Throw: Yazdri can add 2d4 to the roll, potentially changing the outcome.
Healing Light (4/Short Rest). When a creature within 60 ft. of her takes damage, she heals that creature for 2d12 hit points.







Comments