Armor Class
16
(natural armor)
Hit Points
9
(2d6 + 2)
Speed
30 ft., burrow 10 ft., climb 30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
13
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Skills
Perception +4
Senses
Darkvision 30 ft., Tremorsense 60 ft., Passive Perception 14
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The drakar mite has advantage on an attack roll against a creature if at least one of the drakar mite’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The drakar mite can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.
Actions
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.







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