Sneak Attack. Follow the regular rules for sneak attack. Total sneak attack die: 5d10.
Spectral Vanguard. You are the first to move and the last thing your enemies see. Zaeed gains a bonus to initiative rolls equal to his wisdom modifier. He also gains the benefits of the alert feat, +5 to initiative rolls and cannot be surprised. Total initiative: 17, (7+5+5).
Enduring Shadow. Zaeed's body is as unyielding as the shadows he commands, fortified by the blessing of Wode, god of nightmares. Zaeed gains the benefits of the tough feat.
Nightpiercer. Blessed by Wode, Zaeed's eyes pierce the vield of darkness, and your strikes carry the precision of a dream manifest. Zaeed gains the benefits of the sharpshooter feat.
Gloomstrike. When Zaeed attacks a creature while he's in dim light or darkness, Zaeed deals an additional 4d8 necrotic damage. If a target is killed by this attack, its body disintegrates into shadow, leaving no remains.
Stalker’s Precision. Once per turn, when Zaeed makes a ranged attack, he adds his Wisdom modifier to both the attack and damage rolls, in addition to his Dexterity modifier.
Greater Shadowstep. As a bonus action, Zaeed can teleport up to 90 feet to an unoccupied space in dim light or darkness that you can see. After using this ability, he regains its use after completing a short rest or by reducing a creature to 0 hit points with this longbow.
Arcane Trickery. On a hit, Zaeed can cast Greater Invisibility on himself as a free action once per short rest.
Dread Ambush. If Zaeed makes a ranged attack in the first round of combat, he attacks three extra times. Each attack that hits deals an additional 2d8 necrotic damage.
Spellcasting. Zaeed is a 16th-level spellcaster. His spellcasting ability is Int/Wis (16 | 17, +8 | +9).
Zaeed Black has following Rogue spells prepared:
Cantrips (at will): Booming Blade, Mage Hand, Message
1st level (4 slots): Charm Person, Silent Image, Tasha's Hideous Laughter
2nd level (3 slots): Blur, Hold Person
3rd level (3 slots): N/A
Zaeed Black has following Ranger spells prepared:
1st level (4 slots): Absorb Elements, Cure Wounds, Disguise Self, Hunter's Mark
2nd level (3 slots): Pass without Trace, Rope Trick
3rd level (3 slots): N/A
Mana Zone. A zone expands out in a 120ft circle centered on Zaeed. While within this zone, Zaeed and Morano's attack automatically hit, roll only to see if they crit. While active, Zaeed gains a +6 bonus to his AC, ignores piercing resistance, and is immune to the charmed, frightened, paralyzed and restrained conditions. Morano, The Nightmare Incarnate, is summoned.
Multiattack. Zaeed makes 2 weapon attacks
Action Melee Attack. White Dagger Attack: +15 to hit, reach N/A., 1 target. Hit: 15 (1d10 + 10) piercing damage. When thrown, you have the option to teleport to this dagger.
Action Melee Attack. Black Dagger Attack: +15 to hit, reach N/A., 1 target. Hit: 15 (1d10 + 10) piercing damage. On a hit, you have the option to magically teleport your target to you.
Action Ranged Attack. Shadowstrike: +15 to hit, range 50/400 ft., 1 target. Hit: 24 (1d10 + 10 piercing damage + 2d8 necrotic damage).
Cunning Action. You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Two-Weapon Fighting
Uncanny Dodge. When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Description
Zaeed Black, champion of the Wode, god of nightmares, is a specter of the night—a silent wraith who moves unseen, leaving no trace but whispers of dread. Standing tall and lithe, his changeling form is marked by solid white eyes that seem to pierce the veil of reality, seeing not just the present but the secrets buried in shadow. His jet-black hair cascades to his shoulders, framing a face that shifts like an illusion, unnervingly perfect yet devoid of permanence.
Draped in armor gifted by his divine patron, Zaeed carries an aura of otherworldly power. The armor shimmers faintly, adorned with ethereal patterns that pulse like a heartbeat, reflecting the dreamscape's ever-shifting hues. Its enchantments silence his movements and render him untouchable, a ghost in the fabric of the world.
A master assassin, Zaeed is the embodiment of calculated lethality. Trained in the arts of shadow and deception, he strikes with the precision of a predator, his movements fluid and deliberate. As a servant of the god of dreams, his presence brings both the peace of eternal slumber and the terror of unending nightmares.
Operating under the moon’s pale glow, Zaeed is a harbinger of inevitability. He is the dream that you cannot awaken from, the darkness that envelopes all. To cross his path is to hear the whispered prayers of your final moments and feel the cold embrace of the unseen. Zaeed Black is not just a man; he is a myth, a living nightmare, and the will of a god made flesh.
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