AC
16
Initiative
+2 (12)
HP
45
(6d10 + 12)
Speed
50 ft.
Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 14 | +2 | +2 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 9 | -1 | -1 |
WIS | 13 | +1 | +1 |
CHA | 11 | +0 | +0 |
Skills
Athletics +6, Perception +3
Gear
Breastplate, Longbow, Pike
Senses
Passive Perception 13
Languages
Elvish, Sylvan
CR
2 (XP 450; PB +2)
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
The artwork is better than the other but i still prefer the old one.
Got a massive AC buff of 4. Lost the survival skill but thats normal for monsters nowadays...
Love the change of the charge. Way more consistent. Being able to move 50 feet extra without opportunity attacks hitting multiple targets and knock them prone or just closing the gap to a ranged pc is very nice.
Lost a bit of dmg cause it dont use his hooves anymore but over all nice buffs and cant wait to use them
Since the charge now deals damage to every creature whose space the centaur enters, it doesn't have to go in a straight line, and it's a bonus action that knocks enemies prone, I think the damage output is actually more on average with this stat block, not less.
Losing out on out-of-combat features like proficiencies is always annoying though, especially when it makes so much sense for them to have. Personally I would also give all centaurs nature proficiency thanks to their usual lifestyles and habitats.