Mod | Save | ||
---|---|---|---|
STR | 20 | +5 | +5 |
DEX | 9 | -1 | -1 |
CON | 18 | +4 | +4 |
Mod | Save | ||
---|---|---|---|
INT | 3 | -4 | -4 |
WIS | 8 | -1 | -1 |
CHA | 1 | -5 | -5 |
Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.
Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
Low HP because he has Resistances, thats nice
Anyone else notice there's no listed way to restore the HP max reduction from its Slam?
Pls let me know if there's a general rule that covers this somewhere. I checked Damage and Healing in the Rules Glossary and that just led to the Instant Death entry which says you die instantly if your Max HP is ever 0.
I've also noted a rather awesome-if-you-like-that-sort-of-thing intersection of this creature's lore and True Polymorph. You can transform a large rock into a clay golem and just get a permanent servant. Beyond good manners, there's no reason you couldn't make 7 of these during a bastion turn and zerg rush whatever comes next...
It's now been rolled into the description of Long Rests that Long Rests now remove any effect that reduces your max HP by default which saves space in all the monster statblocks that previously had to state that in the description.
Thanks!
Realy like the new artwork. Nothing special but very solid.
Traded 10 hp for better initiative AND 10 movement and physical resistance.
His haste is now more movement and doesnt give ac or advantages on dex save but is a bonus action now so can still do three attacks. His slam hits better now and dmg got split to acid and bludgeoning (still same total). Also Max hp reduction is automatically BUT only for the amount of acid dmg.
Overall I like all the changes. It clobbering time