AC
12
Initiative
+2 (12)
HP
45
(6d10 + 12)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | -4 | -4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | -2 | -2 |
Skills
Perception +3
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
CR
1 (XP 200; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that was already Bloodied, the hyena can move up to half its Speed, and it makes one Bite attack.







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Posted May 12, 2025HYENA LAUGHTER INTENSIFIES.
Rampage was severely nerfed for these guys. It used to be bonus action each time with no limit, but only when reducing a target to 0 hp. Now, it's a once per day thing and it only works against bloodied targets.
I'll stick with the old one. There'll be no fusion here.
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Posted May 28, 2025Eh, it's fine really.
It no longer has to reduce a creature to 0hp, it only has to damage a bloodied creature.
Characters going against this monster are much more likely to face the Rampage than they were previously, making it a much bigger threat - where there's a fair chance it never came up at all before unless players got reduced to 0hp.
One/day keeps it balanced for druids, and is probably all that's really needed for them as an opponent, which hopefully is not dropping party members to 0 repeatedly to make use of the old version.
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Posted Sep 21, 2025Doggy and let me survive a rinho.