AC
12
Initiative
+0 (10)
HP
45
(6d10 + 12)
Speed
40 ft.
Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 11 | +0 | +0 |
CON | 15 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 6 | -2 | -2 |
WIS | 8 | -1 | -1 |
CHA | 5 | -3 | -3 |
Vulnerabilities
Bludgeoning
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal but can’t speak
CR
2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
The minotaur skeleton. A simple statblock with the Skeleton template applied to it.
Oof. Lost 3 hit die, reducing health from 67 to 45. Paired with that bludgeoning weakness, this boney bull ain't going to last long.
Like other monsters with similar features, the Charge trait is worked into the Gore attack. However, the Gore attack is changed. Its damage is reduced from 13(2d8+4) to 11(2d6+4). The Charge trait's range is increased as well, from 10ft to 20ft, meaning that the minotaur must be farther away for it to function. It also used to affect any creature, regardless of size, for a DC 14 Strength saving throw against prone and be pushed 10ft. away from it. Now, it is an automatic prone, but no push.
Where did his axe go? And why did they replace it with Slam? This guy used to have a Greataxe that dealt 17(2d12+4) slashing damage. Now, it has a Slam attack for 15(2d10+4) bludgeoning? This skeleton's going to shatter those bones with that!
Minotaur skeleton got nerfed. The new Slam attack is generic and doesn't make sense. I guess fusion is the only way to go.
Fusion time! Revert their health back to 67(9d10+18). Reduce the range of Gore back to 10ft instead of 20, revert the charge to affect any creature, and have the prone creature be pushed 10ft away. Also, revert the Gore damage back to the original, from 11(2d6+4) to 13(2d8+4). Lastly, swap out that generic Slam attack for the Greataxe, changing it from 15(2d10+4) bludgeoning to 17(2d12+4) slashing.