Huge Giant, Neutral
AC 17    Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Mod Save
STR 23 +6 +6
DEX 15 +2 +5
CON 20 +5 +8
Mod Save
INT 10 +0 +0
WIS 12 +1 +4
CHA 9 -1 -1
Skills Athletics +12, Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
CR 7 (XP 2,900; PB +3)
Actions

Multiattack. The giant makes two attacks, using Stone Club or Boulder in any combination.

Stone Club. Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.

Habitat: MountainUnderdark

Treasure:  Armaments

Monster Manual, pg. 300

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