AC
12
Initiative
+2 (12)
HP
11
(2d8 + 2)
Speed
10 ft., fly 50 ft.
Mod | Save | ||
---|---|---|---|
STR | 6 | -2 | -2 |
DEX | 14 | +2 | +2 |
CON | 12 | +1 | +1 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 12 | +1 | +1 |
CHA | 6 | -2 | -2 |
Skills
Perception +5
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Passive Perception 15
Languages
--
CR
1/4 (XP 50; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
A swarm of ravens is known as an Unkindness.
This lost half its hit points and 2 average damage from the 2014 version, but gained the Cacophony action. It's now much weaker, but can debuff player characters while they fight stronger enemies, although the DC 10 Wisdom Save should be fairly easy to pass.