AC
13
Initiative
+1 (11)
HP
14
(4d6)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | -5 | -5 |
| WIS | 9 | -1 | -1 |
| CHA | 1 | -5 | -5 |
Traits
Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.







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Posted May 12, 2025This thing only exists because of the Troll's variant feature that's now part of the normal troll. Also, please tell me how a foot can "rend?" I know it has sharp toenails, but I can see a severed foot stomping as opposed to slashing someone.
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Posted May 20, 2025Can someone explain why a moving limb has darkvision?
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Posted May 25, 2025"The limb uncannily has the same senses as a whole troll."
Magical fantasy creatures, man.
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Posted Jul 27, 2025just change it to bludgeoning damage then
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Posted Aug 30, 2025Sharp bone sticking out of the stump.