Huge Plant, Neutral
Armor Class 15 Natural
Hit Points 189 (18d10 + 4)
Speed
STR
29 (+9)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
21 (+5)
CHA
11 (+0)
Skills Intimidation +4, Perception +9
Damage Vulnerabilities Fire
Condition Immunities Grappled, Paralyzed, Prone, Restrained
Senses Blindsight 30 ft., Darkvision 30 ft., Tremorsense 45 ft., Passive Perception 15
Languages It knows no language normally but will say "I already see you" in any language(s) its target speaks fluently
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Feed. When crushing a target the Ya Te Veo will regain 1d4 +4 hit points. If multiple targets are being crushed it will regain 1d8 +4 hit points. 

Sap. When a target being crushed fails 2 STR saves they will gain 1 level of exhaustion. Every turn after the target must make a STR save or gain another level.

Actions

Crush. When grappled by the Ya Te Veo, the target must make a STR save or be crushed. Targets who get crushed take 1d6 Bludgeoning damage, 1d4 piercing damage, and 1d4 poison damage. The target must make a CON save every turn they are being crushed or receive an additional 1d6 of bludgeoning damage.

Tremor. Using it's roots it will shake the earth around it any target within 30 ft of the Ya Te Veo must make a DEX save or fall prone until their next turn.

Prick. Melee Weapon Attack: +9 to hit, reach 25 ft., 1 target. Hit: 1 (1d4 + 9) piercing damage.

Stab. Melee Weapon Attack: +9 to hit, reach 25 ft., 1 target. Hit: 1 (2d6 + 9) piercing damage

Swing. Melee Weapon Attack: -1 to hit, reach 20 ft, 4 target. Hit: 1 (1d8 + 9) bludgeoning damage. Swinging a tendril in a semi-circle targets caught in the path must make a DEX save or be thrown 10 feet in the direction of the attack and take 1d9 + 9 bludgeoning damage.

Swarm. Melee Weapon Attack: -1 to hit, reach 25 ft., 1 target. Hit: 6 (2d4 -1) bludgeoning damage

 

Reactions

Trip. When a target attempts to flee the Ya Te Veo will use it's roots to try and trip them. The target must make a DEX save or fall prone until their next turn. When prone the Ya Te Veo will have advantage of grappling the target.

Terrorize. When a target gets within 30 ft. or attempts to flee the Ya Te Veo will scream and fill the targets head with whispers of the phrase I see you already. The target must make a WIS save or be frightened until the end of the Ya Te Veos next turn.

Description

In the forests where the expanse of trees blot out the sunlight, a terrifying force of nature resides. Its deep black trunk and many long, tenacious, barbed tendrils await in the shadows for prey. It'll toy with its prey wearing down their psyche before grasping them and dragging them into the shadows. Its crushing force will cause its poisonous barbs to puncture skin draining blood and sapping strength. Its tendrils will glow as it feeds on the body of its prey. When nothing but a shell remains it will bury the corpse making sure nothing can tip future prey off to its presence.

anima_raptor

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