Mod | Save | ||
---|---|---|---|
STR | 15 | +2 | +2 |
DEX | 12 | +1 | +1 |
CON | 11 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 1 | -5 | -5 |
WIS | 11 | +0 | +0 |
CHA | 4 | -3 | -3 |
Amphibious. The zamite can breathe air and water.
Pack Tactics. The zamite has advantage on an attack roll against a creature if at least one of the zamite's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The zamite has advantage on an attack roll against a creature if at least one of the zamite's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
It is a small, shark-like creature whose relatively large mouth houses many rows of teeth made for attacking prey and hunters. Zamite have been sighted in a number of different stages of development, with some having fully developed legs, while others slide on its bellies. During battle, Zamite can grow larger when it ingests bodily fluids. These fluids also allow Zamites to grow legs if they are ingested by the individuals without limbs. Zamite behave just like Giggi in the manner of aggressively attacking any possible food source and draining them of its vital fluids.
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