Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Rotten Regrowth. At the beginning of each of its turn, the dragon regains 2d8 hit points.
Ragin' Contagion. Whenever any creature is hit by the dragons bite they must make a DC 8 con saving throw. On a failed save the creature is infected with the mark of death. Due to the dragons infected magical blood this is a magic infection. It bypasses all disease immunities, and nothing magical shy of a healing spell cast at level 9 three times or the wish spell can heal this infection. All other forms of magical intervention only feeds the illness, causing this disease to increase in severity. (Each "incorrect" magical treatment speeds the symptoms by one day.) A successful DC 30 medicine check will allow another creature to successfully create an strong medicine that will remove the symptoms for one day and set the exhaustion counter back by one.
Mark of death symptoms are as follows:
Diagnostic- 6 hours after being infected, the creature gains a black, circular mark on their forehead.
-Every 48 hours this illness goes untreated the infected creature gains one level of exhaustion
-after the first day, the creature must make a DC 15 Con save before each of its actions, on a failed save the creature's body tenses up and they are treated as if they are paralyzed for that turn.
-after the second day the creature takes a -20 to its max hit points as long as its infected.
-after the third day, the creature experiences hallucinations and paranoia.
-after the fourth day, the creature is paralyzed.
-after the seventh day, the creature falls into a coma.
This disease can only be cured by a practicing doctor, or an experienced alchemist with the blood of the dragon that infected the creature.
Multiattack. The dragon can use its Smog Spray and two claw attacks or it can make three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. Creatures hit by this must make a DC 13 dexterity save or take 4 (1d8) necrotic damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) necrotic damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) necrotic damage.
Smog Spray. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 dexterity saving throw or become poisoned for one minute.
Rotten Breath (Recharge 3-4). The dragon opens its maw and unloads a haze of yellow fog in an area 30ft around itself. Creatures within this area must make a DC 12 dexterity saving throw or take 20(2d20) poison damage on a failed save or half as much on a successful one. The fog persists for two rounds after its unleash. Any creature that ends its turn in the area of the fog must make a DC 18 Con save or take 10 (4d5) poison damage on a failed save or a quarter as much on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Sloughing Skin(Costs 1 action per zombie). The dragon creates up to three zombies, taking 22 damage per zombie created. They each roll their own initiative but dont take a turn until the end of the current round.
Death Mark (Costs 3 Actions). The dragon rolls its eyes back as it begins to utter a curse. After which three veiny tendrils shoot from its mouth at one creature. The creature must make a DC 28 dex save or be latched onto by the tendrils. Each turn the creature is connected to the tendrils, they must make a DC 15 con save (increasing by 1 each turn) or be infected by the mark of death. Cutting the tendrils will require the attached creature to make a DC 18 Con save or be infected by mark of death. The zombie dragon can only infect a creature once this way.
Description
"What happens when a dragon refuses to die and hasn't had time to fully decompose? You get the most terrifying avatar of death- the diseased dragon. The zombie dragon."
~Doctor Celltifuge, after treating yet another foolish adventurer.
Zombie dragons are the oh so very much more scary counterpart to their once living selves. Undeath has racked their bodies and the time they've spent in the ground has infected their very soul. These dragons often times slough off their infinitely regenerating flesh to summon forth zombified minions to increase their legendary hordes. The thing that makes these dragons legendary isn't the terrifying appearance of their white, colorless scales, or their opaque eyes, or even the necrotic, black tissue that carries the scent of death itself. What makes these dragons famous- neigh- infamous, is the disease they carry. These dragons mix the virus that infects their soul with the magic still coursing through their blood. Their prime pray is the ever confident paladins whom believe their god protects them from all disease. For not even divine protection can save one from the cursed contagion that is the mark of death.
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