Medium Aberration, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 72 (10d8 + 20)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws WIS +4
Skills Intimidation +3, Perception +4, Stealth +3
Damage Resistances Psychic
Senses Darkvision 60 ft, Passive Perception 14
Languages Primordial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The wrathspawn has advantage on Wisdom (Perception) checks that rely on sight or smell.

Magic Resistance. The wrathspawn has advantage on saving throws against spells and other magical effects.

Multiattack. The wrathspawn makes two attacks.

 

Actions

Bite. +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) P damage. On a successful hit, target must make a Constitution saving throw (DC 13) or take 2d4 poison damage

Claws. +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) S damage. 

Description

Standing on two spindly legs, this grey-skinned humanoid creature has an elongated face and canine ears; its arms are long and sinewy with long claws that nearly drag along the ground. At full height, it may be 8 feet tall, but is hunched over, as if its head is to heavy for its thin frame

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2019 2:14:18 PM
3
0
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Coming Soon
DMDTownshend

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