Mod | Save | ||
---|---|---|---|
STR | 13 | +1 | +1 |
DEX | 15 | +2 | +5 |
CON | 14 | +2 | +2 |
Mod | Save | ||
---|---|---|---|
INT | 16 | +3 | +3 |
WIS | 20 | +5 | +8 |
CHA | 17 | +3 | +3 |
Flock of a Feather. While an Aarakocra is within 30ft. of the Aarakocra Shaman, the Aarakocra has advantage on attack rolls.
Spellcasting. The Aarakocra Shaman is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Aarakocra has the following Druid spells prepared:
- 1st level (4 slots): Cure Wounds, Entangle
- 2nd level (3 slots): Moonbeam, Spikegrowth
- 3rd level (2 slots): Aura of Vitality
- 4th level (1 slot): Blight
Multiattack. The Aarakocra Shaman casts Poison Needles twice.
Poison Needles. Melee or Ranged Magic Attack: +7 to hit, reach 60 ft., 1 target. Hit: # (2d8 + 2) poison damage. The target must make a Constitution Saving Throw DC15 or have the Poisoned condition.
Entangle. As a reaction, after being hit with a melee attack, the Aarakocra Shaman summon roots around the attackers feet causing them to roll a Strength DC12 (Athletics) or Dexterity DC12 (Acrobatics) check or have the Grappled condition.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Aarakocra Shaman is the healer, guide, and teacher of an Aarakocra community. A cloth robe with a leather poncho that runs down to their calves on both sides bestows the shaman. They are often seen carrying some sort of witchcraft item and chanting under their breath. The Aarakocra Shaman only bestows its knowledge to the one in the village who the shaman believes is chosen by the gods.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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