Armor Class
13
(leather armor)
Hit Points
9
(2d6)
Speed
25 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
14
(+2)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin, Undercommon
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Voidfang Dagger. +0 hit, 1d6 + 1d4 poison dmg. On crit target suffers from Shadow Rot (Target goes blind and rolls with disadvantage for 3 turns).
Gloom Snare. DC 13 Dex saving throw, on success nothing happens. On failure target has disadvantage to all strength rolls and speed is reduced to 0 for 2 turns.
Bonus Actions
Shadow Skitter- 3x a day. The Undergoblin can teleport up to 20ft in dark or dim light.
Dark Chittering. 1x a day, Undergoblin lets out a nightmarish chitter that frightens all players in a 20 ft. radius. Unless they succeed a DC 14 Wsd saving throw.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.







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