Small Humanoid (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 9 (2d6)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin, Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

 

Actions

Voidfang Dagger. +0 hit, 1d6 + 1d4 poison dmg. On crit target suffers from Shadow Rot (Target goes blind and rolls with disadvantage for 3 turns). 

Gloom Snare. DC 13 Dex saving throw, on success nothing happens. On failure target has disadvantage to all strength rolls and speed is reduced to 0 for 2 turns. 

Bonus Actions

Shadow Skitter- 3x a day. The Undergoblin can teleport up to 20ft in dark or dim light.

Dark Chittering. 1x a day, Undergoblin lets out a nightmarish chitter that frightens all players in a 20 ft. radius. Unless they succeed a DC 14 Wsd saving throw. 

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BasedHat

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