Large Dragon, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +8, CON +9, WIS +5
Skills Perception +8, Stealth +4
Damage Immunities Fire, Lightning
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn’t force, psychic, or radiant.

Shadow StealthWhile in dim light or darkness, the dragon can take the Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 2 (1d4) lightning damage.

Green Flame Breath (Recharge on a 6 or short rest). Exhales green fire in a 25-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Black Lightning Breath (Recharge on a 6 or short rest). Exhales black lightning in an 50-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

Dark Matter Breath (Recharge on a long rest). Launch of ball of light drinking energy within 100-foot that strikes a 10-foot radius. Each creature in that area must make a DC16 Dexterity saving throw, taking 105 (10d20) necrotic damage on a failed save, or half as much damage on a successful one. This exhausts all of the dragons breath abilities until a short rest.

Reactions

As an opportunity attack or retaliation to an offending action within 10 ft., the dragon may use a tail attack.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 3 (1d6) lightning damage.

Description

The spirit of this captured dragon incubates in the heart of the greedy. Avarice battles in the mind of the one who possesses the dragon spirit gem, and upon collecting enough wealth, the bearer is transformed into a dreaded dragon whose name is lost to history, and whose potential power threatened even the gods.

The bearer must fight the soul within the stone, as it attempts to transform the mind, or the body. But the dragon is bound to affect...

Previous Versions

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10/25/2019 5:29:54 AM
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Habitat: Underdark

Bahamut_Kaiser

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