Huge Monstrosity (Chromatic), Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 63 (15d6 + 10)
Speed
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +4, CON +5
Damage Vulnerabilities Lightning
Damage Resistances Cold
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Thick Hide. The leviathan has natural scaly armor with few flaws - each time a melee or ranged attack is made, roll a d4. On a 1-3, the attack can be rolled taking normal rules into account. On a 4, the attack isn't able to pierce the leviathan's scales, and is negated.

Segmented Monster. The leviathan is 15 feet in diameter, however, it has 15 segments that follow the monster itself. On maps, this is displayed however your Dungeon Master deems appropriate. Normally, this doesn't affect anything - this monster functions the same as any other.

Actions

 Thrash. The leviathan flails about, striking targets with it's scaly hide. Melee Weapon   Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (4d4 + 2) bludgeoning   damage. Cooldown   2 turns.

 

 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 1) piercing  damage.

 Whirlpool. The leviathan dives underwater for one round, circling around its own body at   great speeds. A whirlpool is created, sucking all creatures within a 15 foot radius   towards it. Each creature pulled towards the whirlpool rolls a DC 15 strength saving   throw - on a successful save, the creature narrowly escapes the clutches of the   whirlpool. On a failed save, the creature is sucked into the center and all creatures in the   whirlpool are subjected to a Bite attack - see Bite above.

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Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: Underwater

Some_Person_Online

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