AC
13
Initiative
+0 (10)
HP
13
(2d8 + 2)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | -2 | -2 |
| WIS | 8 | -1 | -1 |
| CHA | 5 | -3 | -3 |
Vulnerabilities
Radiant
Immunities
Necrotic, Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft. (blind beyond this point), Passive Perception 9
Languages
understands the language of its creator but can’t speak
CR
1/2 (XP 100; PB +2)
Traits
Sure-Footed. The beast has advantage on Strength and Dexterity saving throws made against effects that make it have the prone condition.
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Description
The catch all term for a zombie or even skeleton undead animal that is hard to recognize what it was animated from.







Comments