Small Beast, Typically Chaotic Good
AC 9    Initiative +1 (11)
HP 1 (1d4 - 1)
Speed 40 ft., Moves by jumping
Mod Save
STR 4 -3 -3
DEX 13 +1 +1
CON 10 +0 +0
Mod Save
INT 3 -4 -4
WIS 11 +0 +0
CHA 13 +1 +3
Skills Acrobatics +2, Perception +2
Immunities Bludgeoning damage from falling; Prone
Senses Passive Perception 12
Languages --
CR 0 (XP 10; PB +2)
Traits

Agile. The yeek doesn’t provoke Opportunity Attacks when it moves out of an enemy’s reach.

Actions

Nibble. Melee Attack Roll: -1, reach 5 ft. Hit: 1 Piercing damage

Reactions

Jump. Use a reaction when attacked to roll a DEX save with the DC being what the attacker rolled then go 20 feet up if it succeeded if not, then don't move up.

Description

Yeeks are skittish, passive creatures that jump around open spaces and are commonly found in groups. 

Yeeks are colorful, round, squat, roughly Slugcat-sized creatures with two stretchy tails, a pair of powerful legs, and two large, round eyes. Each of their tails have a single brightly colored stripe partway along their length and end in a round 'club' of the same color. Their two tails have different lengths, although this is not always evident due to their elasticity and constant motion. They may have spines on their backs, which can be sharp or clubbed.

In the dark, a Yeek's body turns black, and their eyes turn bright red. The tips of their tails maintain the same bright color that they have during the day.

Habitat: ForestGrasslandHill

Wyatt__87

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