Large Undead, Neutral Evil
AC 6    Initiative +0 (10)
HP 10 (1d10 + 5)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 11 +0 +0
CON 10 +0 +0
Mod Save
INT 3 -4 -4
WIS 6 -2 +0
CHA 5 -3 -3
Immunities Poison; Exhaustion, Poisoned
Senses Blindsight 5 ft., Darkvision 60 ft., Passive Perception 8
Languages Understands Common but cannot speak
CR 2 (XP 450; PB +2)
Traits

Explosive. If this zombie reaches 0 Hit Points, it explodes, all creatures within a 20 ft. radius must make a dexterity saving throw, taking 2d6 Acid damage.

Actions

Slam. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d4 + 1) Bludgeoning. 

Bile. Ranged Attack Roll: +6, range 60 ft. Hit. 10 (1d10 + 4) Acid damage.

 

Description

Zombie Spewers are one of the only ranged units in the undead horde, not having to be able to reach their enemies and exploding on death are two of their greatest uses.


Zombies

Zombies are unthinking, reanimated corpses, often gruesomely marred by decay and lethal traumas. They serve whatever supernatural force animates them—typically evil necromancers or fiendish spirits. Zombies are relentless, merciless, and resilient, and their dead flesh can carry on even after suffering grievous wounds. While they can follow simple orders, they rely on primal drives rather than thought. They fulfill commands by working tirelessly or battering through foes, but they are easily stymied by barriers or unexpected circumstances.

Zombies are usually created from Humanoid corpses, but the remains of other creatures can also become zombies. Such monstrous zombies might possess the strength they had in life or a measure of their supernatural abilities, but they employ such abilities haphazardly at best.

Habitat: Planar (Shadowfell)UnderdarkUrban

Treasure:  None

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