Medium swarm of Medium beasts, Unaligned
AC 13 natural armour    Initiative +3 (13)
HP 46 (2d20 + 6)
Speed 50 ft., swim 40 ft., climb 50 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +6
CON 14 +2 +2
Mod Save
INT 15 +2 +2
WIS 3 -4 -4
CHA 2 -4 -4
Senses Passive Perception 3
Languages Xenomorph
CR 4 (XP 1,100; PB +2)
Traits

Acidic Blood. If the Xenomorph dies, then anything within 10 feet of it takes 1d10 acid damage, and any weapons either corrode( if metal), or break( if wood).

Actions

 

Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d10 + 3) slashing damage.

Acid Spit. Ranged Weapon Attack: +4 to hit, range 30/50 ft., 4 targets. Hit:7  (1d12 + 3) Acid damage.

Reactions

Swarm Call. If the Xenomorph has less than 30% HP and isn’t mute, than it makes a call that brings 1d6 more Xenomorphs.

Description

Xenomorphs are human sized creatures that hunt exclusively meat, and only come out at night. They have elongated heads and no visible eyes. Their body’s are skeletal in structure, with their arms being very spindly. Xenomorphs can also swim, and at surprising fast speeds. They truly are the perfect predator.

Habitat: Desert

Siborg58552

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