| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 3 | -4 | -4 |
| CHA | 2 | -4 | -4 |
Acidic Blood. If the Xenomorph dies, then anything within 10 feet of it takes 1d10 acid damage, and any weapons either corrode( if metal), or break( if wood).
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d10 + 3) slashing damage.
Acid Spit. Ranged Weapon Attack: +4 to hit, range 30/50 ft., 4 targets. Hit:7 (1d12 + 3) Acid damage.
Swarm Call. If the Xenomorph has less than 30% HP and isn’t mute, than it makes a call that brings 1d6 more Xenomorphs.
Description
Xenomorphs are human sized creatures that hunt exclusively meat, and only come out at night. They have elongated heads and no visible eyes. Their body’s are skeletal in structure, with their arms being very spindly. Xenomorphs can also swim, and at surprising fast speeds. They truly are the perfect predator.







Comments