Huge Elemental (Titan), Chaotic Neutral
AC 18    Initiative +9 (19)
HP 189 (13d12 + 104)
Speed 50 ft.
Mod Save
STR 18 +4 +9
DEX 10 +0 +0
CON 20 +5 +10
Mod Save
INT 4 -3 -3
WIS 12 +1 +1
CHA 3 -4 -4
Senses Darkvision 120 ft., Passive Perception 13
Languages Primordial
CR 16 (XP 15,000; PB +5)
Traits

Boundless Rage. Whenever the avatar is dealt damage, it gains a Rage Charge. The avatar can expend a Rage Charge (no action required) for one of the following effects:

  • Add its Proficiency Bonus to its Attack Roll. This can be used no more than once per attack.
  • Add its Proficiency Bonus to its Damage Roll. This can be used no more than once per attack.
  • Gain Advantage on a Saving Throw or Ability Check.
  • Gain Resistance to a damage type of your choice of its choice until the end of the turn.
  • Make an additional attack as a Bonus Action. This can only be used when it misses with an Attack Roll.

Eternal Spite. When the avatar is Bloodied, it can make two additional attacks with its Multiattack.

Unyielding. The avatar cannot be moved against its will.

Actions

Multiattack. The avatar makes three attacks.

Fury Fist. Melee Attack Roll: +13, reach 15 ft., one target . Hit: 21 (2d12 + 8) Force damage.

Hateful Hurl. Ranged Attack Roll: +9, range 50/100 ft., one target . Hit: 17 (2d12 + 4) Force damage.

Reactions

Angry Assault. The avatar may use Multiattack when making an Opportunity Attack.

Raging Retaliation. Trigger: When an attack misses the avatar. Response: It may move up to its Speed and make an attack.

Description

The Embodiment of Rage

Avatars of Fury are elementals created when large groups experience intense feelings of hate and rage. They are often spawned in the wake of great battles, sometimes taking centuries to manifest on the battlefield, long after the war has ended. Many end up as enforcers for gods or infernal creatures with more fury than forgiveness.

Once an Avatar of Fury has chosen a target or entered a battle, they do not stop until they have fallen or their enemy has perished. Even enemies that flee from confrontation are not safe as the avatar will continue to hunt their quarry until their mission is accomplished. As a result, few who have seen the creature have lived to tell the tale, making information on them scarce and often inaccurate.

Monster Tags: Elemental

Habitat: Any

Treasure:  Armaments

Razmus

Comments

Posts Quoted:
Reply
Clear All Quotes