Large Aberration, Neutral Evil
AC 18 Natural Armor    Initiative +6 (16)
HP 150 (9d20)
Speed 60 ft., climb 50 ft., burrow 20 ft.
Mod Save
STR 19 +4 +4
DEX 22 +6 +10
CON 21 +5 +9
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 1 -5 -5
Skills Acrobatics +5, Athletics +5
Vulnerabilities Fire
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Acid, Psychic; Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Prone
Senses Passive Perception 16
Languages --
CR 10 (XP 5,900, or 135,000 in lair; PB +4)
Traits

Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [

Actions

Multiattack - can make two attack actions

Claw attack - 6d6 slashing damage  range:melee 

Tail Attack - 6d6 piercing damage  range:10ft

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

A tunnel system that’s any like but ginormous

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: AnyPlanar (Abyss)Planar (Beastlands)Planar (Feywild)Planar (Limbo)Underdark

Brodyrobby

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