| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | -1 | -1 |
| WIS | 13 | +1 | +1 |
| CHA | 8 | -1 | -1 |
Improved Critical. Zbigniew's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Battle Readiness. Zbigniew has advantage on initiative rolls.
Indomitable. Zbigniew can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.
Multiattack. Zbigniew makes two attacks, using his baseball bat and longbow in any combination.
Baseball Bat. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (2d4 + 5) Bludgeoning damage.
Pistol. Ranged Attack Roll: +7, range 150/600 ft. Hit: 9 (1d8 + 5) Piercing damage.
Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + 10. Once it uses this feature, it must finish a short or long rest before it can use it again.
Defender. Zbigniew can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.







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