Medium Humanoid, Neutral
AC 17 Half Plate    Initiative +1 (11)
HP 77 (11d10 + 20)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 14 +2 +5
Mod Save
INT 8 -1 -1
WIS 13 +1 +1
CHA 8 -1 -1
Skills Athletics +4, Perception +4
Senses Passive Perception 15
Languages English, Polish
CR 6 (XP 2,300; PB +3)
Traits

Improved Critical. Zbigniew's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Battle Readiness. Zbigniew has advantage on initiative rolls.

Indomitable. Zbigniew can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can’t use the feature again until it finishes a long rest.

Actions

Multiattack. Zbigniew makes two attacks, using his baseball bat and longbow in any combination.

Baseball Bat. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (2d4 + 5) Bludgeoning damage.

Pistol. Ranged Attack Roll: +7, range 150/600 ft. Hit: 9 (1d8 + 5) Piercing damage.

Bonus Actions

Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + 10. Once it uses this feature, it must finish a short or long rest before it can use it again.

Reactions

Defender. Zbigniew can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Habitat: Any

thesquink

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