| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +7 |
| DEX | 20 | +5 | +9 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +6 |
| WIS | 12 | +1 | +5 |
| CHA | 22 | +6 | +10 |
Warlock Spells
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Cantrips: Eldritch Blast, Toll the Dead, Minor Illusion, Chill Touch
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1st Level: Hex, Arms of Hadar, Cause Fear
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2nd Level: Mirror Image, Darkness
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3rd Level: Hunger of Hadar, Counterspell, Vampiric Touch
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4th Level (Mystic Arcanum): Phantasmal Killer
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5th Level: Cloudkill, Enervation
Paladin Spells
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1st Level: Inflict Wounds, Shield of Faith
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2nd Level: Hold Person, Misty Step
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3rd Level: Animate Dead
Unique Spell (Homebrew)
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Spell Name: Unraveling Maw (6th Level)
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Casting Time: 1 action
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Range: 30 ft.
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Components: V, S
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Duration: Concentration, up to 1 minute
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Effect: You manifest a swirling vortex of black void-stuff that attempts to consume all within its reach. Any creature within a 10-ft. radius sphere must make a Dexterity saving throw (DC 20) or take 6d12 necrotic damage and be pulled into the center, restrained for the duration. Creatures that start their turn in the area take 3d12 additional damage. If a creature dies within the maw, their essence fuels you, restoring 3d12 HP to you.
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Eldritch Blast (Cantrip, 4 Beams): +11 to hit, 1d10+6 force damage per beam.
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Voidblade (Melee Weapon Attack, Shapechanged Limb): +10 to hit, 1d12+6 necrotic damage.
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Engulf (Special): Target must succeed on DC 18 Strength save or be restrained and take 2d8 necrotic per turn.
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Mimic Flesh: Perfectly copy a creature you touch for 1 hour.
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Void Shift: Teleport up to 60 ft. once per short rest.
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Pact Magic: You can cast Warlock spells using Charisma.
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Eldritch Invocations:
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Mask of Many Faces (You can cast Disguise Self at will)
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Agonizing Blast (Eldritch Blast deals +Cha damage)
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Mire the Mind (Slow spell once per long rest)
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Eldritch Sight (Detect Magic at will)
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Whispers of the Void (Gain telepathy up to 120 ft.)
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Channel Divinity: Dread Lord: You can force creatures within 30 ft. to make a Wisdom save or become frightened of you.
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Aura of Hate: You and undead/fiends near you gain a bonus to melee damage equal to your Charisma modifier.
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Divine Smite (Corrupted): When you hit with a melee attack, you can expend a spell slot to deal necrotic damage instead of radiant.
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Extra Attack: You can attack twice whenever you take the Attack action.
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Void Step (1/Short Rest) – X’kaelith momentarily dissolves into a shadowy mass, teleporting up to 60 feet to an unoccupied space it can see.
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Tendrils of the Abyss – As a bonus action, dark tendrils extend from X’kaelith’s form. A creature within 10 feet must make a Dexterity saving throw (DC 18) or be restrained until the start of your next turn.
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Unholy Resurgence (Recharge 5-6) – If below half HP, X’kaelith can rapidly regenerate 3d10 HP by consuming the lifeforce of nearby creatures. All creatures within 10 feet take 2d6 necrotic damage (no save).
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Hunger’s Grasp – After landing a melee attack, X’kaelith can force the target to make a Wisdom save (DC 18) or be frightened of it until the end of their next turn.
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Void Reflex (Innate, 1/Turn) – When hit by an attack, X’kaelith can momentarily disperse into eldritch mist, reducing the damage taken by 3d10 and teleporting 10 feet away.
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Abyssal Counter (Recharge 5-6) – When targeted by a spell within 30 feet, X’kaelith can force the caster to make a Wisdom save (DC 18). On a failure, the spell is redirected at a different target of X’kaelith’s choice.
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Hunger’s Retribution – If an enemy within 10 feet hits X’kaelith, dark tendrils lash out, forcing them to make a Dexterity save (DC 18) or take 2d10 necrotic damage and be restrained until the end of their next turn.
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Unraveling Form (Legendary, 1/Long Rest) – If reduced to 0 HP, instead of falling unconscious, X’kaelith shatters into a swarm of inky fragments, reforming at half HP in an unoccupied space within 60 feet at the start of its next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Eldritch Ooze Spawn
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Type: Aberration
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Size: Medium (Can shift between Tiny and Large)
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Speed: 40 ft., Climb 40 ft.
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Darkvision: 120 ft.
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Amorphous Form: You can squeeze through spaces as small as 1 inch without squeezing penalties. Nonmagical weapons have disadvantage to hit you unless they are silvered or enchanted.
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Necrotic Essence: You have resistance to necrotic damage and are immune to poison and disease.
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Unstable Form: When reduced to 0 HP, you dissolve into a bubbling void and reform in a safe space within 1d4 hours, unless your remains are sealed by radiant energy or divine intervention.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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