Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 5 (1d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities Poison
Senses Blindsight 60 ft (Underground Senses Only), Darkvision 300 ft (Underground Senses Only), Tremorsense 120 ft (Underground Senses Only), Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Underground Adaption. The Commoner has one of the Following Traits Fungal Infestation, Shadow Blend, or Underground Senses.

Fungal Infestation. The Commoner gains The Immunities Listed, Additionally When the Commoner Takes Damage, Each Creature within 5 ft of them takes 2 Poison Damage

Underground Senses. The Commoner gains one of the Additional Senses Listed.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Bonus Actions

Shadow Blend. If in Dim light or Darkness the Commoner can take the Hide Action.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: Underdark

Erikson

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