Armor Class
10
Hit Points
5
(1d8 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Immunities
Poison
Senses
Blindsight 60 ft (Underground Senses Only), Darkvision 300 ft (Underground Senses Only), Tremorsense 120 ft (Underground Senses Only), Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Underground Adaption. The Commoner has one of the Following Traits Fungal Infestation, Shadow Blend, or Underground Senses.
Fungal Infestation. The Commoner gains The Immunities Listed, Additionally When the Commoner Takes Damage, Each Creature within 5 ft of them takes 2 Poison Damage
Underground Senses. The Commoner gains one of the Additional Senses Listed.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Bonus Actions
Shadow Blend. If in Dim light or Darkness the Commoner can take the Hide Action.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.







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