AC
14
(natural armor)
Initiative
+3 (13)
HP
30
(4d8 + 12)
Speed
ft., fly 40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | -3 | -3 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | -1 | -1 |
Immunities
Necrotic, Poison; Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Understands the languages you know
CR
3 (XP 700; PB +2)
Traits
Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.
Actions
Multiattack. 1 Deathly Touch
Deathly Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) necrotic damage, and the target has the Frightened condition until the end of its next turn.







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