Mod | Save | ||
---|---|---|---|
STR | 12 | +1 | +1 |
DEX | 15 | +2 | +4 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 5 | -3 | -3 |
WIS | 8 | -1 | -1 |
CHA | 6 | -2 | -2 |
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Biscuit Resilience: The Gingerbread Man has advantage on saving throws against being grappled or restrained, as its brittle, crumbly body can wiggle free.
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Crumbly Regeneration: If the Gingerbread Man takes no radiant damage for a full round, it regains 1d6 hit points as its body mends itself with gooey, corrupted icing.
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Candy Burst (Death Effect): When the Gingerbread Man is reduced to 0 hit points, it explodes in a spray of corrupted candy shrapnel. All creatures within 5 feet must make a DC 12 Dexterity saving throw or take 2d6 slashing damage.
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Candy Claws:
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Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
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Hit: 7 (1d8+2) slashing damage.
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Ichor Spit (Recharge 5-6):
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The Gingerbread Man spits a glob of sticky, corrupted ichor at a target within 30 feet.
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Effect: The target must succeed on a DC 12 Dexterity saving throw or take 6 (1d10) necrotic damage and be slowed until the end of their next turn.
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Twisted Taunt:
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The Gingerbread Man utters a mocking laugh, targeting one creature within 15 feet. The target must succeed on a DC 11 Wisdom saving throw or have disadvantage on their next attack roll against the Gingerbread Man.
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Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Zombified Gingerbread Man is a twisted and macabre confection, its frosting cracked and oozing black ichor.
Despite its small size, it exudes an unsettling menace, grinning with jagged teeth and glowing gumdrop eyes.
Its cheerful chant of “Run, run, as fast as you can!” is now a haunting, mocking threat.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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