Small Elemental, Chaotic Good
AC 17 (natural armor)    Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft., fly 60 ft.
Mod Save
STR 17 +3 +3
DEX 10 +0 +2
CON 15 +2 +4
Mod Save
INT 12 +1 +1
WIS 11 +0 +2
CHA 15 +2 +4
Skills Perception +4, Stealth +2
Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages --
CR 3 (XP 700; PB +2)
Actions

Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.

Arclight Advance (Recharge 5–6). The phoenix creates a lightning bolt in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. The phoenix can then teleport to any point within the line of lightning.

Crackling Death. When the arclight phoenix dies, it explodes. Each creature within 15 feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell.

Mauricciuss

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