Large Undead, Unaligned
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 5 ft., swim 50 ft.
STR
17 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
6 (-2)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Frightened, Paralyzed
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

♦ Condition Immunities
This creature cannot be blinded, charmed, frightened or paralysed.

♦ Hold Breath
While out of water, the octopus can hold its breath for 1 hour.

♦ Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.

♦ Water Breathing
The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.

Slam!

If the octopus has two creatures grappled, it can slam them together. Make a single Tentacles attack roll and damage roll, but apply the results to both grappled creatures.

Description

Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current comatose state was creating a spore servant from a dead giant octopus to protect the caves while the leader could not. Unlike a living octopus, this guardian has only basic control over its tentacles. Rather than coiling around intruders to immobilize them, the spore servant simply bludgeons them.

MelonRadioSM

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