Medium unknown, Any Evil Alignment
AC 13    Initiative +1 (11)
HP 24 (4d6 + 3)
Speed 35 ft.
Mod Save
STR 13 +1 +1
DEX 10 +0 +0
CON 12 +1 +1
Mod Save
INT 9 -1 -1
WIS 10 +0 +0
CHA 11 +0 +0
Senses Passive Perception 14
Languages bionic
CR 4 (XP 1,100; PB +2)
Traits

unwavering loyalty. advantage on one attack per short rest.

Actions

Action Name. short swing arm blade45

Action Melee Attack. Melee  Attack: +2 to hit, reach 5 ft., 1 target.1d6+2

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a smaller metal looking robot

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tj665

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