Large swarm of Medium unknowns, Any Evil Alignment
AC 14    Initiative +1 (11)
HP 40 (4d10 + 2)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 8 -1 -1
Mod Save
INT 12 +1 +1
WIS 9 -1 -1
CHA 10 +0 +0
Senses Passive Perception 10
Languages biotic
CR 4 (XP 1,100; PB +2)
Actions

Action Name. Montonte

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10ft., 1 target. Hit: (2d4 + 3) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +2 to hit, range 15/200 ft., 1 target. Hit: (1d6 + 1) [ pierce damage] damage. (BOW)

Bonus Actions

Bonus Action Name. run you can disengage

Reactions

Reaction name. lucky bot. Make a attack if players misses 1d4 bludgeoning

Description

a large Zone Tech minion

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tj665

Comments

Posts Quoted:
Reply
Clear All Quotes