Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 10 | +0 | +0 |
CON | 8 | -1 | -1 |
Mod | Save | ||
---|---|---|---|
INT | 12 | +1 | +1 |
WIS | 9 | -1 | -1 |
CHA | 10 | +0 | +0 |
Action Name. Montonte
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 10ft., 1 target. Hit: (2d4 + 3) [damage type] damage.
Action Ranged Attack. Ranged Weapon Attack: +2 to hit, range 15/200 ft., 1 target. Hit: (1d6 + 1) [ pierce damage] damage. (BOW)
Bonus Action Name. run you can disengage
Reaction name. lucky bot. Make a attack if players misses 1d4 bludgeoning
Description
a large Zone Tech minion
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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