Medium Humanoid
Armor Class 17
Hit Points 389 (23d12 + 240)
Speed 30 ft.
STR
20 (+5)
DEX
22 (+6)
CON
18 (+4)
INT
15 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +9, DEX +10, WIS +8
Condition Immunities Frightened
Senses Passive Perception 16
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Intent - The wind guides Yasuo's blade. Yasuo's melee attacks critically strike on rolls of 16-20.

Resolve - After moving 60 feet or ending two turns, the winds concentrate around Yasuo, allowing him to use the Wind Barrier reaction.

Actions

Multiattack. Yasuo strikes twice with his katana, and once with Steel Tempest.

Katana. Melee Weapon Attack: +17 to hit, reach 5 ft., 1 target. Hit: 8(1d6 + 5) slashing damage.

Steel Tempest. Melee or Ranged Weapon Attack. Yasuo stabs in a line, with the wind propelling his blade. All creatures within a 10 foot line must make a DC 16 Dexterity saving throw or take 11 (1d8 + 3) piercing damage. If this attack hits at least one enemy, Yasuo gains a stack. At two stacks, this ability instead launches a tornado, transforming the 10 foot line into a 5 by 45 foot line. All creatures in the line must make the same saving throw, and if they fail take 11 (1d8 + 6) bludgeoning damage and be sent airborne 30 feet upwards. Additionally, they are stunned until the start of their next turn.

Wind Wall (Recharge 5-6). Yasuo summons a wall of wind within 10 feet of him. The wall is 10 feet wide, 10 feet tall and stops all projectiles.

Last Breath (Once per Long Rest). Melee Weapon Attack. Yasuo dashes 5 feet next to an airborne enemy. All airborne enemies within 15 feet of the original target are kept airborne until the end of their next turn. Additionally, all targets take 16 (4d4 + 6) slashing damage and have their AC reduced by 2 for 3 turns.

Bonus Actions

Sweeping Blade. Melee Weapon Attack. Yasuo strikes at an enemy within 10 feet and dashes past them. Yasuo makes a melee weapon attack with +8 to hit. On a hit, the target takes 5 (2d4) slashing damage. Regardless of the attack's outcome, Yasuo moves 10 feet in a line through the target's space. The target has disadvantage on opportunity attacks against Yasuo during this dash.

Reactions

Wind Barrier. The winds shield Yasuo from harm. Yasuo may trigger this ability to nullify a source of damage and gain 7 (2d6) temporary hit points until the start of his next turn. He may not use this reaction again until the Resolve feature allows him to do so.

Previous Versions

Name Date Modified Views Adds Version Actions
11/22/2024 11:47:45 PM
1
2
1.0
Coming Soon
11/22/2024 11:54:16 PM
2
1
--
Coming Soon
4/8/2025 12:03:35 AM
2
1
--
Coming Soon
Acerth

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