Armor Class
10
(natural armor)
Hit Points
36
(13d10 + 39)
Speed
20 ft., fly 80 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Skills
Perception +4
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 2) slashing damage.
Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 2) piercing damage. The target must make a DC 15 Constitution saving throw, taking 9 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, wyverns wyrmling have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.







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Posted May 29, 2021Very cool