Medium Humanoid (Human), Lawful Good
AC 16 Chain Shirt, Shield    Initiative +1 (11)
HP 38 (5d8 + 10)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 8 -1 -1
WIS 16 +3 +9
CHA 10 +0 +0
Skills Insight +5, Medicine +5, Religion +5
Gear Chain Shirt, Emblem, Healer's Kit, Mace, Shield
Senses Passive Perception 13
Languages Celestial, Common
CR 5 (XP 1,800; PB +3)
Traits

Spellcasting (Cleric). The spellcaster’s spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following cleric spells prepared:

Cantrips (at will): Guidance, Light, Sacred Flame

1st level (4 slots): Bless, Command, Healing Word (might swap out after a long rest depending on circumstances)

2nd level (2 slots): Aid (might swap out for Hold Person, or Lesser Restoration, or prepare ahead with Augury)

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage

Turn Undead (1/short rest). As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.

Bonus Actions

Ranged Heal. The sidekick casts Healing Word using the same spellcasting ability as Spellcasting.

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, spellcasters are proficient with simple weapons and light armor.

Previous Versions

Name Date Modified Views Adds Version Actions
4/14/2025 2:36:30 PM
13
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Coming Soon
4/15/2025 2:00:04 PM
16
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Coming Soon
4/15/2025 2:03:17 PM
16
0
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Coming Soon

Monster Tags: Sidekick

binkleydnd

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